Creating a Floater Pack in Maya
In this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.
What you'll learn
n this Maya tutorial, we'll look at ways of generating and distributing "floaters" to detail geometry. We'll explore 3D and 2D methods of creation, including uses across multiple applications and a few ways to work around road-blocks when adding detail. The project files include over 250 floaters and tileable textures to get you started immediately. By the end of this Maya training, you'll be able to save more time by using floaters in your modeling process. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, xNormal, CrazyBump, NDO, dDO.
Table of contents
- Discussing Floaters 11m
- Using Make Live, Arrays, and Along Curves 9m
- Placing Floaters Using Motion Paths and Path Flow Objects 6m
- Using ICPolyScatter and Dynamics 11m
- Placing Pipe Floaters 12m
- Baking Normal and Color ID Maps 12m
- Using xNormal for Generating Production Maps 11m
- Applying Variety and Detail to 2D Floaters 11m
- Using Photoshop to Create 2D Pattern Libraries 10m
- Detailing 2D Floaters Using CrazyBump 9m
- Using NDO to Apply Floater Normal Maps 10m
- Applying Materials to Textures Using dDo 10m
- Generating Floaters with Primitives 11m
- Creating IMM and IMM Curve Brushes 12m
- Reviewing Course and Project Files 9m