Creating Five Architecture Facades in 3ds Max and V-Ray
Throughout this tutorial we will look at the modeling techniques for creating various architectural facades. Software required: 3ds Max 2012, V-Ray 2.0, Photoshop CS3, gw::Ivy plugin by Guruware.
What you'll learn
Throughout this tutorial we will look at the modeling techniques for creating various architectural facades. By the end of the course, you will gain the knowledge to handle any style of architecture from contemporary to organic. We will also look at how to use CAD plans in 3ds Max, and we will cover exciting topics such as animating movable objects on the facade and even creating planting using real-time growth plugins. To finish off, we will learn how to quickly set up optimized lighting, and camera and render settings so that you can achieve quick renders and impressive results. Software required: 3ds Max 2012, V-Ray 2.0, Photoshop CS3, gw::Ivy plugin by Guruware.
Table of contents
- Importing Cad Design Plans and Content Overview 7m
- Rotating Cad Plans and Starting the Context Model 6m
- Modeling the Sidewalks and Planters 10m
- Modeling the Road Markings and Entrance Steps 11m
- Modeling the Base Geometry of the First Facade 10m
- Editing the Base Geometry for the Square and Round Windows 9m
- Modeling the Profiled Banding and Decorative Columns 11m
- Modeling the Windows 11m
- Editing the Facade with Window Openings and Side Walls 10m
- Using Xref Scenes and Introduction to the Second Facade 5m
- Starting the Modeling of Slabs and Outer Walls for the Second Facade 6m
- Modeling the Front Face of the Off-shutter Concrete Wall for the Second Facade 10m
- Modeling the Back Face and Side Edge of the Off-shutter Concrete Wall 7m
- Modeling Detailed Glass Balustrades and Shutters 11m
- Different Methods for Modeling Shutters 5m
- Modeling the Shutter Rails from Existing Geometry 7m
- Animating the Shutters 6m
- Modeling the Glazing Using One Object 10m
- Modeling the Roof Slab and Editing the Existing Facade Parts 11m
- In-depth Introduction to the Third Facade 5m
- Using Import, Merge and Modeling the Organic Walls of the Third Facade 10m
- Adding Openings and Detail to the Organic Walls of the Third Facade 10m
- Modifying the Smooth and Sharp Edges of the Organic Walls 11m
- Modeling Extensions and Connections to the Organic Walls 12m
- Editing the Floor Slabs to Include Planters on the Third Facade 12m
- Editing the Balustrades and Slabs on the Third Facade 6m
- Modeling and Growing Ivy Plants in Real Time Off the Slab Edges 9m
- Modeling a Low Poly Ivy Plant Using a Textured Edit Poly 7m
- Creating a Proxy of the Ivy Plant 9m
- Learning When to Use a Proxy and How to Save out to Separate Files 5m
- Texturing the First Facade Using Optimized V-Ray Materials and Uvw Map 11m
- Shortcuts to Texturing the Second Facade 7m
- Editing Textures and Tips for Texturing Grouped Objects 8m
- Texturing the Context and Adding More Proxy Plants 9m
- Using Xref Scenes and Initial Camera and Lighting Settings 11m
- Setting up Render Settings and First Test Renders 9m
- Managing Reflections with Precision Using Textured Objects 9m
- Environment and Background Settings in V-Ray 12m
- Post-production in Photoshop Using Custom Backgrounds and Overlays 14m