Creating Your First Broadcast Opener in CINEMA 4D and After Effects
In this series of tutorials, we will learn how to create a holiday broadcast opener in a full pipeline from CINEMA 4D to After Effects path using CINEWARE as a bridge between softwares. Software required: After Effects CC 12.0.404, CINEMA 4D R14.
What you'll learn
In this series of tutorials, we will learn how to create a holiday broadcast opener in a full pipeline from CINEMA 4D to After Effects path using CINEWARE as a bridge between softwares. We begin by modeling and texturing our assets in CINEMA 4D as an introduction to the software for people who are wanting to try this new software that now comes with their After Effects Creative Cloud subscription. After finishing our asset creation in CINEMA 4D, we move onto our compositing in After Effects. We work back and forth between the two software using cameras, lights, and adding compositing tags to the CINEMA 4D project to achieve our desired look in After Effects. We reach a point that we need to do a pre-render of the CINEMA 4D aspects of the project, but after the render is complete, we continue to composite on top of the render with lightning speed. This tutorial will give you a complete insight into the pipeline that is possible with CINEWARE. If you have experience in After Effects and want to begin experiencing the power of CINEMA 4D that you now have, this is the course for you. Watch and learn how to begin your journey of becoming a compositor and a 3D artist. Software required: After Effects CC 12.0.404, CINEMA 4D R14.
Table of contents
- Setting the CINEMA 4D Project Settings 4m
- Modeling the Snowman Body 14m
- Creating and Positioning the Coal 14m
- Modeling the Carrot Nose 11m
- Creating the Corncob Pipe 10m
- Modeling the Stick Arms with Splines and Sweepnurbs 12m
- Building the Hat 10m
- Creating the Scarf Around the Neck 7m
- Modeling the Ends of the Scarf with Loftnurbs 13m
- Creating the Knot Using Two Tori 9m
- Building the Evergreen Tree 12m
- Creating a String of Lights 8m
- Modeling the Light Bulb and Socket 10m
- Texturing the Light Bulb 12m
- Creating Multiple Red and Blue Lights from an Original 12m
- Building a Present with a Ribbon 13m
- Using the Brush Tool to Add Imperfection 10m
- Modeling the Ornament 11m
- Creating the Top Attachment for the Ornament and the Snow Base 9m
- Placing All the Assets 10m
- Texturing the Snowman 13m
- Texturing the Tree and Snow Base 4m
- Texturing the Present and Opaque Ornament Surfaces 12m
- Texturing the Glass and Creating a Backdrop 10m
- Lighting the Scene 10m
- Using Compositing Tags to Limit Shadows 3m
- Creating a Camera Animation 11m
- Using Cineware to Arrange 3D Assets with Text 15m
- Setting up Object Buffers for the Lights 15m
- Setting up an Alpha Pass to Use with the Particles 11m
- Setting up the Render Settings in CINEMA 4D and Adding a Display Tag 6m
- Adding Pixel Motion Blur 3m
- Setting up the After Effects Text to Move with the CINEMA 4D Camera 13m
- Rendering the Object Buffers, Luma Pass, and the Main 3D Project 11m
- Bringing Together the Rendered Elements 9m
- Fixing the Glow for the Lights with the Rendered Object Buffers 7m
- Using Trapcode's Particular to Add Snow 9m
- Extending the Duration of the Comp with the Final Rendered Frames 7m
- Animating the Text 15m
- Finalizing the Text Animation 7m
- Color Correction and Lens Effects 8m