Creating Fast Rigs with the Character Object in CINEMA 4D
In this set of tutorials, you will learn how to automatically rig creatures with CINEMA 4D's new Character Object. Software required: CINEMA 4D R13.
What you'll learn
In this set of tutorials, you will learn how to automatically rig creatures with CINEMA 4D's new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions! We'll then explore some of the features built into the Character Object that allow us to auto-weight geometry, filter what gets displayed in the scene, and take a look at a system that generates automatic animation cycles. We'll also cover how to integrate custom systems of our own into the auto-rig, weight painting, and weight mirroring techniques, as well as how to collapse the rig in order to export it for use in an older version of CINEMA 4D. In the end, you will learn how the Character Object can be used to make your rigging workflow far more efficient. Software required: CINEMA 4D R13.
Table of contents
- Looking at the Character Object 9m
- Adjusting the Control Rig 16m
- Creating Hand Components and Looking at the Scapula Component 11m
- Auto-weighting Characters with the Character Object 6m
- Resizing the Control Rig 3m
- Animator-friendly Controllers 6m
- Looking at the Character Object's Display Tab 5m
- Instant Character UIs with the Character HUD and Visual Selector 12m
- Password Protecting the Control Rig 2m
- Creating a Custom Scapula Rig 11m
- Building a System to Preserve Volume in the Buttocks 6m
- Setting up the Objects That Will Drive the Buttocks' Bones 9m
- Finalizing the Buttocks Rig 4m
- Adding Our New Bones as Skin Objects and Weight Editing Techniques 16m
- A Final Look at the Character Object 7m