Facial Rigging in Softimage
In this series of Softimage tutorials, we will learn facial rigging techniques in Softimage. Software required: Autodesk Softimage 2013.
What you'll learn
In this series of Softimage tutorials, we will learn facial rigging techniques in Softimage. Throughout the tutorial we'll focus on providing animators with the control they need to create believable expressions with a control rig that computes fast. We'll creatively explore several techniques and tools that can be used to create natural deformations. We'll learn everything from how to simulate fleshy eyes to how to create and rig Shape Keys to automate specific deformations. We'll learn how to pin objects to a deforming surface, and we'll also become familiar several of Softimage's amazing rigging tools. By the end of this tutorial, you'll have the knowledge you need to create facial rigs that produce natural and entertaining results. Software required: Autodesk Softimage 2013.
Table of contents
- A Look at the Rig 4m
- Setting up Bones for the Neck, Head, and Jaw 11m
- Adding Bones to Deform the Eyes 6m
- Creating Bones to Deform the Eyelids 6m
- Organizing the Rig 7m
- Enveloping the Face 16m
- Mirroring Weights in Softimage 10m
- Weighting the Eyelids 11m
- Creating Animation Controls for the Neck and Head 10m
- Connecting the Head and Neck Bones to the Animation Controls 8m
- Space-switching Control for the Head 3m
- Setting up Jaw Controls 9m
- Rigging the Eyebrows 6m
- Enveloping the Eyebrows 11m
- Creating Brow Controls 8m
- Finishing the Brows 4m
- Adding Eye Controls 7m
- Wrapping up the Eye Controls 12m
- Controlling the Eyelids 5m
- Simulating Fleshy Eyes 8m
- Rigging the Tongue 8m
- Tongue Controls 7m
- Correcting the Corners of the Mouth as the Jaw Opens 9m
- Creating Shape Keys for Facial Expressions 11m
- Sculpting a Sneer 4m
- Mirroring Shape Keys 11m
- Extra Shape Keys 12m
- Correcting the Deformations of the Beard 3m
- Controlling Our Facial Expressions 4m
- Finalizing the Rig 7m