Facial Rigging in Maya 7
Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Software required: Maya 6 or higher (Maya 7 to open project files).
What you'll learn
Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya. Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification/Sculpt Geometry Tool. Software required: Maya 6 or higher (Maya 7 to open project files).
Table of contents
- Initial Setup of the Scene Prior to Rigging 3m
- Creating Joints for the Head and Jaw 4m
- Setting up an IK Handle/Control Curves for the Head 10m
- Adding Attributes to Control Jaw Movements 4m
- Parenting Geometry to the Rig 3m
- Binding the Head and Painting Weights (Part 1) 9m
- Binding the Head and Painting Weights (Part 2) 9m
- Setting up the Character's Gums 5m
- Setting up the Eye Controls (Part 1) 9m
- Setting up the Eye Controls (Part 2) 5m
- Setting up the Character's Tongue 14m
- Beginning to Create Blendshapes and Creating a Smile Blendshape 7m
- Creating a Left/Right Smile Blendshape 6m
- Creating Frowning Blendshapes 9m
- Creating a U Phoneme Blendshape 5m
- Creating a M Phoneme Blendshape 5m
- Creating an F Phoneme Blendshape 7m
- Creating a Sneer Blendshape 6m
- Creating Left/Right Sneer Blendshapes 9m
- Creating Left/Right Mouth Roll Blendshapes 10m
- Making Blend Shape Deformers 6m
- Creating Blendshapes for the Eyes, Upper Lid Raise 6m
- Creating a Right Blink Blendshape 7m
- Creating a Left Blink and Left/Right Twitch Blendshape 7m
- Creating a Left/Right Brow Raise Blendshape 10m
- Creating a Eyebrow Down and Eyes Wide Open Blendshapes 12m
- Connecting Eye Blend Shapes to the Base Head 8m
- Creating the GUI (Part 1) Basic Eye Shapes and Clusters 10m
- Creating the GUI (Part 2) Eyebrow Controls 7m
- Creating the GUI (Part 3) Nose and Mouth 10m
- Connecting Mouth Blend Shapes to GUI (Part 1) 7m
- Connecting Mouth Blend Shapes to GUI (Part 2) 9m
- Connecting Tongue Controls to GUI 7m
- Connecting Eye Blend Shapes to GUI (Part 1) 10m
- Connecting Eye Blend Shapes to GUI (Part 2) 8m
- Locking/Limiting Attributes on GUI 10m
- Connecting GUI to the Global Control and Cleaning up the Head Rig 6m
- Bonus Lesson: Connecting Camera to the Head and GUI 4m
- Bonus Lesson: Stylizing GUI Window 4m