Facial Rigging for Games in 3ds Max
In this series of tutorials, we will learn how to create a game-ready facial rig in 3ds Max. Software required: Autodesk 3ds Max 2014.
What you'll learn
In this series of tutorials, we will learn how to create a game-ready facial rig in 3ds Max. We'll start by creating our facial skeleton. We'll then cover skinning techniques that help to ease the weight-painting process. Once this step is finished, we'll begin finalizing our work by establishing controls. Along the way, we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as well as how to add levels of controls to plan for automation. By the end of this course, you'll have the skill-set needed to create your own game-ready facial rigs. Software required: Autodesk 3ds Max 2014.
Table of contents
- Creating the Primary Bones for the Face 13m
- Adding Bones for the Eyes and Eyebrows 13m
- Eyelid Bones 8m
- Adding Bones to Deform the Nostrils 4m
- Cheek Bones 5m
- Setting up Lip Bones 12m
- Setting up Our Helpers to Follow the Mouth 12m
- Finalizing the Weights of the Drive Planes 8m
- Attaching Our Helpers to the Drive Planes 4m
- Skinning the Face 7m
- Skinning Techniques 18m
- Adding a Global Control and Correcting Scale of the Lip Bones 5m
- Fleshy Eyes 12m
- Setting up a Head Control 6m
- Adding Brow Controls 6m
- Controlling the Eyes 10m
- Blinking Control 9m
- Nostril Controls 18m
- Setting up Lip Controls 10m
- Adding a Jaw Control and Using the Reaction Manager to Automate Specific Facial Mechanics 13m