Creating Facial Expressions in Mudbox and Maya
In this series of lessons, we will learn some of the tools and techniques you can use to build facial expressions and phoneme shapes for your characters. Software required: Mudbox 2011, Maya 2011.
What you'll learn
In this series of lessons, we will learn some of the tools and techniques you can use to build facial expressions and phoneme shapes for your characters. Creating characters with expressive faces is often a very important part of our 3D projects. Depending on the type of character, you may need to communicate a great deal through the expression on its face. Facial expressions relay a lot of non-verbal information about our characters, and Mudbox can make creating those expressions really easy and a lot of fun. In this course, we'll talk about several concepts to keep in mind when building facial expressions, such as the muscles of the face, how the skin reacts when the muscles move it into an expression, and some important tips to keep in mind when working. We'll cover methods in Mudbox for sculpting different expressions and how to use sculpt layers to create an extremely flexible workflow. Finally, we'll look at a couple of ways that we can get our expressions into Maya in order to set up animatable blendshapes. Once done, you'll have a better understanding of how you can use Mudbox and Maya to create appealing facial expressions for your own characters. Software required: Mudbox 2011, Maya 2011.
Table of contents
- Expression Sculpting Concepts 5m
- Sculpting a Happy Expression 8m
- Sculpting a Sad Expression 6m
- Sculpting an Angry Expression 8m
- Sculpting a Look of Surprise 9m
- Blending Multiple Expressions with Sculpt Layer Masking 8m
- Building an Expression Library Using Sculpt Layers 10m
- Finishing the Expression Library 9m
- Combining Expression Layers to Create Variation 6m
- Sculpting the 'e' Phoneme 7m
- Sculpting the 'b' Phoneme 7m
- Outputting Sculpt Layers as Blendshapes Automatically 6m
- Setting up Blendshapes Manually in Maya 13m