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Exploring mental ray Materials in Maya

by Ed Whetstone

In this Maya tutorial we will walk through creating a variety of challenging material types. Software required: Maya 2012.

What you'll learn

In this Maya tutorial we will walk through creating a variety of challenging material types. These videos will walk through the essential tools for creating photorealistic materials. We'll start with establishing our shading toolkit through the various models of simulating real-world light interactions. Then we'll jump into a series of challenging material types, and develop the basic shading networks required to make them happen. The Dragon model is sourced from the Stanford Computer Graphics Laboratory - http://graphics.stanford.edu/data/3Dscanrep/ Software required: Maya 2012.

About the author

Ed Whetstone is a Dallas-based CG artist, educator, and would-be filmmaker. After graduating from the University of Texas at Dallas, he started working as a lighting artist at ReelFX Creative Studios. He is currently writing and directing a nights-and-weekends short film effort, “The Sum of Parts”.

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