Exploring Animation Principles in 3ds Max: Secondary Action
by Delano Athias
In this collection of lessons we will learn about the animation principle of secondary action. Software required: 3ds Max 2011 and higher.
What you'll learn
In this collection of lessons we will learn about the animation principle of secondary action. This course will venture into the animation principle of secondary action in 3ds Max. What is secondary action? Is it another way of describing follow-through and overlap, or is it much more? Throughout this course, we will define secondary action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of secondary action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters. Software required: 3ds Max 2011 and higher.
About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.