Exploring Animation Principles in 3ds Max: Pose to Pose and Straight Ahead
In this collection of lessons, we will learn about the animation principle of pose to pose and straight ahead. Software required: 3ds Max 2010 and higher.
What you'll learn
In this collection of lessons, we will learn about the animation principle of pose to pose and straight ahead. This course will delve in the animation principle of pose to pose and straight ahead in 3ds Max. The goal of this course is to not only learn the differences between both pose to pose and the straight ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We'll even look a different technique for animating with Pose to Pose than we've used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you'll have a firm understanding of pose to pose and straight ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work. Software required: 3ds Max 2010 and higher.
Table of contents
- Delving into the Pose to Pose Method of Animation 10m
- Continuing Our Pose to Pose Animation 9m
- Completing Our Pose to Pose Animation 14m
- Exploring the Straight Ahead Approach of Animation 12m
- Concluding the Straight Ahead Animation 8m
- Bridging the Two Methods 8m
- Finishing Our Pose to Pose and Straight Ahead Animation 13m