Exploring Animation Principles in 3ds Max: Exaggeration
by Delano Athias
In this collection of lessons we will learn about the Animation Principle of Exaggeration. Software required: 3ds Max 2010 and higher.
What you'll learn
In this collection of lessons we will learn about the Animation Principle of Exaggeration. This course will delve into the animation principle of Exaggeration in Max. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We'll also cover how it should and shouldn't be used, which will, in turn, strengthen our ability as animators when using this principle to refine our work for a more entertaining end result. Software required: 3ds Max 2010 and higher.
About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.