Exploring Animation Principles in 3ds Max: Ease In and Ease Out
by Delano Athias
In this collection of lessons we will learn about the animation principle of ease in and ease out. Software required: 3ds Max 2011 and higher.
What you'll learn
In this course, we will explore the animation principle of ease in and ease out in 3ds Max. Why are ease in and ease out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of ease in and ease out, which will help your characters become more life-like to the viewer. Software required: 3ds Max 2011 and higher.
About the author
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.