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Exploring Animation Principles in 3ds Max: Arcs

by Delano Athias

In this collection of lessons we will learn about the animation principle of arcs. Software required: 3ds Max 2011 and higher.

What you'll learn

In this collection of lessons we will learn about the animation principle of arcs. This course will venture into the animation principle of arcs in 3ds Max. What are arcs? Why is this subject so vital in animation? These are but a few questions we will answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you will know how to improve your arcs, which will help you become a stronger animator as you use this principle to add an extra level of realism to the movement of your characters. Software required: 3ds Max 2011 and higher.

Table of contents

Introduction and Project Overview
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About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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