Exploring the 2D Features in Unity
In this series we will discuss the major components of working with the 2D features in Unity. Software required: Unity 4.3.
What you'll learn
In this series we will discuss the major components of working with the 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. Then we'll learn how to properly import and slice our sprites. After that we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of Sorting Layers. Then we'll jump into the real fun by assembling, parenting and animating a character. By the end of this tutorial, you will have a better understanding of working with Unity's 2D features. Software required: Unity 4.3.
Table of contents
- Setting up a 2D Unity Project 13m
- Manipulating Sprites 14m
- Setting up Props 14m
- Slicing the Character 14m
- Parenting the Character 9m
- Creating the Colliders 11m
- Creating the Idle Animation 18m
- Blocking in the Walk Cycle 12m
- Finishing the Walk Cycle 8m
- Setting up the Animations 5m
- Scripting the Movement 13m
- Using Sprite Sheets for Animation 8m