Exaggerated Facial Modeling in Maya and ZBrush
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Software required: Maya 2008 and up, ZBrush 3.1 and up.
What you'll learn
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush.
Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.
Popular highlights include:
Modeling Exaggerated Features; Using Reference Art; Building Deformable Topology;
Face modeling Maya: Building Initial Edge-flow; Extruding Geometry Along Curves; Bridging Geometry; Modeling Eyes; Modeling Symmetrically; Building Large Wrinkles; Modeling Ears; Adding Mouth Interior; Connecting Edges with Split Polygon Tool;
Importing/Exporting Geometry; Assembling Subtools in ZBrush; Filling Portions of Subtools with Color; Modifying Head with Move Brush; Sub-dividing Geometry;
Sculpting Facial Features; Adding Small Wrinkles; Adding Irregularities; Adding Detail with Alpha Maps and Strokes; Creating a UV Layout;
Integrating UV Changes into ZBrush Sculpt; Creating Normal Maps in ZBrush; Applying and Viewing Normal Maps in Maya.
Software required: Maya 2008 and up, ZBrush 3.1 and up.
Table of contents
- Modeling the Bridge of the Nose 8m
- Drawing Out the Nasolabial Fold 13m
- Building the Brow Ridge and Cheek Bone 6m
- Extruding Out the Jaw Line 6m
- Building the Back of the Neck 8m
- Connecting the Neck and Adding Musculature 12m
- Completing the Neck and Shoulders 13m
- Creating the Nose 11m
- Modeling the Mouth 11m
- Building the Eyeball 7m
- Modeling the Eye Area 8m
- Filling in the Cheek Geometry 9m
- Starting Construction of the Ear 8m
- Building the Structure of the Ear 11m
- Finishing the Ear 6m
- Adding Large Wrinkles 8m
- Building the Gums 8m
- Adding the Teeth and Tongue 13m
- Transferring the Geometry from Maya to ZBrush 9m
- Making Large-scale Changes to the Shape of the Head 8m
- Sculpting Prominent Facial Features 17m
- Sculpting Smaller Wrinkles and Folds 10m
- Sculpting Time-lapse 10m
- Adding Rough Eyebrows and Loose Skin Under the Neck 7m
- Using Alpha Maps to Add Wrinkles 8m
- Adding Fine Detail to the Face 12m
- Creating a UV Layout for the Head in Maya 12m
- Exporting Normal Maps from ZBrush 7m
- Applying Normal Maps in Maya 5m
- Bonus: Removing Age by Modifying the Sculpt 10m
- Bonus: Removing Wrinkles and Smoothing the Eye Area 9m