Exaggerated Facial Expressions in ZBrush and Maya
Learn a production workflow for exaggerated facial expressions and blend shapes while maintaining appeal and clean topology using ZBrush and Maya. Software required: ZBrush 3.1 and up, Maya 2008 and up.
What you'll learn
Learn a production workflow for creating exaggerated facial expressions and blend shapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blend shapes for use in film and games. Popular highlights include the following: shaping facial features, shaping with Move Brush, utilizing 3D layers, creating expression libraries, adding normal maps in Maya, setting up blend shapes in Maya, key framing blend shapes, creating in-betweens, isolating geometry with masks, manipulating subtools with polygroups, exporting geometry from ZBrush, blending shapes using morph targets, sculpting facial expressions, isolating areas of the face, moving the teeth and gums, smoothing geometry, working with subdivision levels, creating phonemes, and creating distinct emotions. Software required: ZBrush 3.1 and up, Maya 2008 and up.
Table of contents
- Finishing the Sick Expression 9m
- Sculpting a Smile 14m
- Building a Sad Expression 10m
- Sculpting an Exaggerated Kiss 15m
- Creating an Angry Expression 14m
- Moving the Teeth and Gums as Part of an Expression 5m
- Sculpting a Look of Surprise 11m
- Building Expressions Using 3D Layers 9m
- Finishing Our Expression Library 8m
- Assembling a Smug Expression Using 3D Layers 6m
- Assembling a Cranky Expression Using 3D Layers 6m
- Sculpting and Saving Individual Shapes 5m
- Sculpting the 'f' Phoneme 8m
- Sculpting the 'l' Phoneme 8m
- Adding Normal Maps in Maya 4m
- Setting up Blend Shapes in Maya 8m
- Moving Parts of the Mouth in Maya 4m
- Combining and Animating Blend Shapes 8m