Establishing a Solid Foundation in MARI
In this collection of lessons, we will learn the basics of working in MARI, a powerful texture painting application. Software required: MARI 1.2v1 and up.
What you'll learn
In this collection of lessons, we will learn the basics of working in MARI, a powerful texture painting application. Creating textures for our models can sometimes be difficult, but it is often so important for bringing those models to life within our projects. Born out of necessity within the film industry, MARI is a terrific solution for painting textures and will allow us to work with large objects with multiple texture maps seamlessly. In this series of lessons, we will take you through the many facets of MARI so you start creating textures for your own models right away. We will begin by talking about how to work with MARI projects. We will get accustomed to the MARI interface and let you know how you can customize it to fit your own needs. From there, we will talk about vital topics like working with the paint buffer and how MARI works with multiple uv patches. We will explore the tools you can use to paint on your models, including customizing brushes and tool properties. We will cover the topic of projection painting and look at some of the projection settings that will allow you to get better results. We will also look at cloning and painting through existing photographic images to help you create great texture maps. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will explore channels and shaders, and working with multiple objects, using filters to modify textures, and a lot more. In the end, you will be able start using MARI to paint great textures for your own models. If you are just starting out and maybe you're fairly new to 3D. You can also go through The Beginner Guide to MARI, which will give you a quick overview of the functionality of MARI and some of the things to expect when using it. Software required: MARI 1.2v1 and up.
Table of contents
- Working with Projects 5m
- Interface Overview 8m
- Navigating the Canvas 7m
- Customizing Your Interface 7m
- Using the History View Palette 4m
- Selection Methods in MARI 8m
- Working with the Paint Buffer 6m
- Controlling Projection Settings 9m
- Using the Paint Tool 5m
- Customizing Your Brushes 10m
- Modifying Tool Properties 3m
- Erasing Methods in MARI 4m
- Painting Through Images 10m
- Modifying the Paint Buffer 9m
- Masking Methods 10m
- Working with Patches in MARI 10m
- Understanding Channels in MARI 7m
- Working with MARI Shaders 7m
- Using a Layer-based Texturing Workflow in MARI 8m
- Merging Channels 5m
- Cloning Detail 7m
- Using the Towbrush 7m
- Using Filters to Modify Patches 9m
- Working with Multiple Objects in MARI 7m
- Using MARI with Image Editing Applications 5m
- Animating Textures in MARI 8m
- Exporting Textures 10m
- Archiving MARI Projects 3m