Essential Strategies for Hand Painting Textures in Mudbox
When it comes to creating textures for assets, often times an artist will immediately reach for photographs to use. While this can be effective, so can painting all of your textures from scratch. Software required: Mudbox 2014.
What you'll learn
When it comes to creating textures for assets, often times an artist will immediately reach for photographs to use. While this can be effective, so can painting all of your textures from scratch. If you know how to paint the texture you are looking for by hand, then you don't have to spend time hunting down an image you can use. In this tutorial, we'll work step by step through texturing our warthog warrior chieftain asset using nothing but paint and brushes here in Mudbox. We'll get started by focusing just on the diffuse color and learning how we can begin to limit our color options by establishing a color palette. From here we'll learn an order to lay down our color in that can be used on any asset. We'll also learn how to structure the addition of detail as we progress through our textures. After wrapping up the diffuse map, we'll then move on and paint a bump map, specular map and even an incandescent map for our character. After finishing this training, you will have learned a workflow that you can use as you begin handing painting textures for your assets. Software required: Mudbox 2014.
Table of contents
- Establishing a Color Palette and a Painting Workflow 8m
- Beginning a Base Color for the Body 8m
- Bringing in Baked Ambient Occlusion 7m
- Using the Dry Brush to Paint the Horns 8m
- Painting Dark Spots on the Skin 8m
- Painting Light Spots on the Skin 7m
- Painting Higher Levels of Detail Around the Hooves and Horns 10m
- Adding Finishing Details to the Skin 10m
- Painting Tattoos for the Warthog Warrior Chieftain 9m
- Beginning to Paint the Hair 9m
- Finishing Off the Hair 6m
- Adjusting the Eye Color 5m
- Painting a Bump Map for the Body 10m
- Painting a Specular Map for the Body 10m
- Repurposing Layers to Create a Specular Map for the Hair 9m
- Painting an Incandescent Map 6m
- Exporting and Sending Texture Maps to Other Applications 4m