Essential Strategies for Hand Painting Textures in MARI 1.4v1
In this MARI tutorial, we will learn about hand painting textures in MARI for a character model. Software required: MARI 1.4v1.
What you'll learn
In this MARI tutorial, we will learn about hand painting textures in MARI for a character model. We'll begin this process by learning some basics about MARI. Things like bringing in geometry, creating channels and shaders, and understanding the concept of the paint buffer. Next we'll begin painting our character by laying down a base color and then building some variation on top of that. We'll walk step by step through adding paint detail on top of paint detail until we end up with our finished painting. We'll wrap this course up by learning a little about color correction and then how to export our textures out of MARI. After completing this tutorial, you will have enough knowledge of this powerful texture painting application to begin painting your own characters without the use of photographs. Software required: MARI 1.4v1.
Table of contents
- Getting Started with Our Painting 9m
- Building a Custom Shelf to Work From 14m
- Laying Down the Base Color for Our Ogre's Skin 14m
- Beginning to Lay Down Color Variations for Our Ogre's Skin 13m
- Continuing to Lay Down Color Variations for Our Ogre's Skin 12m
- Finishing the Initial Color Variation for Our Ogre's Skin 12m
- Painting Additional Details in the Ogre's Skin 13m
- Painting the Teeth 13m
- Beginning to Paint the Eyes 12m
- Duplicating the Painted Eye 10m
- Painting a Mask for Veins 10m
- Using Our Vein Mask to Create Bump 7m
- Adding Dirt to Our Ogre 11m
- Masking Our Ogre's Dirt 10m
- Color Correcting Channels and Shader Modules 6m
- Controlling Specularity for Our Ogre's Teeth and Eyes 7m
- Baking Our Shader and Exporting Textures 8m