Essential Strategies for Hand Painting Textures in MARI
In this course, we'll show you a workflow that you can use as you begin handing painting textures for your assets using MARI. Software required: MARI 2.6v1.
What you'll learn
If you are just starting out hand painting textures, you probably have a number of questions regardless of what application you are using. How do you choose the right color? What do you paint first? In this tutorial, we will answer all of these questions and more as we work on painting our warthog warrior chieftain asset step by step. To start things off, we'll learn how to get our geometry into MARI, set up some image based lighting and prepare both channels and a shader for painting. From here we will learn how we can speed up the process of choosing colors by establishing a color palette. Next we'll dive right in and start painting our low frequency diffuse detail. We'll slowly begin to layer additional detail on top of this until we are happy with the look of the diffuse textures. Next, we'll move in and start painting some additional texture maps that we'll need for this asset. We'll learn how to paint bump, specular, gloss, reflectance and emissive maps that will all work together to create the look of our creature. Finally, we'll learn how to export our texture maps out of MARI so they can be used in other applications. After finishing this training, you'll have learned a workflow that you can use as you begin handing painting textures for your assets using MARI. Software required: MARI 2.6v1.
Table of contents
- Setting up the MARI Project 8m
- Creating and Connecting Channels to a Shader 8m
- Building a Color Palette 7m
- Painting the Base Skin Texture 10m
- Using Projection Masking 9m
- Beginning to Build Detail Onto the Skin Base 9m
- Adding a Dark Spot Pattern to the Skin 9m
- Painting Hard Surface Detail 11m
- Painting Additional Skin Details 10m
- Painting the Base Hair Texture 10m
- Fine Tuning the Hair Color 7m
- Adding Body Paint to Our Character 10m
- Creating a Bump Map 9m
- Painting a Specular Map 11m
- Painting a Gloss Map 10m
- Painting a Reflectance Map 9m
- Painting an Emissive Map 7m
- Exporting Texture Maps 6m