Environment Modeling Concepts in Maya
When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. Software required: Maya 2013.
What you'll learn
When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course, we will talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using deformers or breaking down repeated objects into manageable sections. In the end, you'll have a head start on creating and dressing your own environment models and sets. Software required: Maya 2013.
Table of contents
- Initial Geometry Construction 12m
- Finishing the Stage 11m
- Box Modeling the Hazer Without Smoothing 13m
- Box Modeling the Speaker with Smoothing 13m
- Scene Organization and Hierarchy 11m
- Building the Guitar Body with Curves 11m
- Using Deformers to Model the Guitar Neck 13m
- Modeling Using Repeated Shapes 15m
- Combining Geometry to Build the Keyboard Stand 8m
- Adding Sharp Insets to Curved Surfaces 10m
- Building a Drum with Nurbs 8m
- Reusing Existing Geometry to Create Tension Rods 11m
- Creating Cables and Wires 10m
- Asset Placement and Duplication 11m
- Using Transform Component to Add Randomization 8m
- Set Dressing Concepts 8m