Environment Modeling Concepts in 3ds Max
In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets. Software required: 3ds Max 2013.
What you'll learn
In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets. When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course we will talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using modifiers or breaking down repeated objects into manageable sections. In the end you'll have a head start on creating and dressing your own environment models and sets. Software required: 3ds Max 2013.
Table of contents
- Setting Scale 9m
- Box Modeling Techniques Without Smoothing 14m
- Box Modeling Techniques with Smoothing 14m
- Modeling Objects Using Splines 14m
- Using Modifiers 7m
- Modeling with Repeated Shapes 17m
- Attaching and Detaching Geometry 12m
- Solving Difficult Shapes in Geometry 13m
- Scene Organization and Hierarchy 12m
- Reusing Geometry 9m
- Creating Wires, Hoses, and Pipes 14m
- Creative Duplication 8m
- Set Dressing Concepts 10m