Enhancing Rigs with Maya Muscle
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Software required: Autodesk Maya 2012.
What you'll learn
In this Maya tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Over the series of tutorials, we will use Maya's very robust and intuitive muscle system improve the overall realism of an animated character. We will start with an animated rig that has some major deformation problems that will need to be addressed. From there, we will start to strategically build an efficient muscle rig that will preserve volume in critical areas that are prone to collapse, like the shoulders and forearms. We'll learn how to customize Maya muscle shapes and follow-through effects to create the illusion of weight and realism! We'll also cover integrating blend shapes with Maya Muscle and file referencing to work smarter, not harder. By the end of this tutorial, you will be equipped with the knowledge you need to incorporate Maya Muscle into your own rigging pipeline. Software required: Autodesk Maya 2012.
Table of contents
- Common Deformations in Character Deformations 4m
- Adding Capsules to the Ogre's Skeleton 17m
- Creating Calf Muscles 10m
- Finishing the Calf Muscles 14m
- Building First Set of Muscles for the Quadriceps 5m
- Tweaking the Parameters of the First Set of Quadriceps 10m
- Wrapping up the Quadriceps 12m
- Creating a Muscle for the Stomach 3m
- Custom Muscle Objects for the Buttocks 5m
- Adding the Biceps 5m
- Finalizing the Biceps 9m
- Beginning to Add the Triceps 7m
- Completing the Triceps 12m
- The Forearm Muscles 6m
- Setting up the Deltoids 6m
- Connecting the Muscles to the Creature's Skin 5m
- Understanding Sticky Bind Distance and Painting Weights 12m
- Painting Muscle Weight to the Creature's Stomach 6m
- Correcting the Deformations of the Forearm 7m
- Refining the Deformations of the Bicep, Triceps, and Deltoids 14m
- Applying Skin Sliding Deformations 7m
- Smoothing Deformations with Relax 3m
- Mirroring Muscle Weights 6m
- Referencing in Our Maya Muscle Rig 3m
- Incorporating Blend Shapes into a Maya Muscle Rig 14m