Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Fast Skin Shader in mental ray; Sub-surface Scattering Techniques; Generating Sub-dermal Maps; Generating Epidermal Maps; Creating Shading Networks; Adding Bump Maps; Adding Specularity; Scene Maintenance; Creating Hair Strands with Paint Effects; Adding Digital Makeup; Creating Lighting Setup ; Effects of Light on Skin. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.
What you'll learn
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up.
Table of contents
- Overview of Topics and Techniques; Sub Surface Scattering Explanation 3m
- Lighting Setup 5m
- Initial Skin Shader Setup 6m
- Setting Epidermal Scatter 5m
- Setting Sub Dermal Scatter 5m
- Setting Back Scatter 9m
- Generating Epidermal Maps 4m
- Generating Sub Dermal Maps 7m
- Generating Specular Color Maps 4m
- Generating Specular Maps 13m
- Generating Bump Maps 11m
- Creating a Layered Texture Network 7m
- Applying the Sub Dermal Maps 4m
- Applying the Epidermal Maps 3m
- Applying the Diffuse (Color) Maps 5m
- Applying the Specular and Specular Color Maps 7m
- Applying the Bump Maps 4m
- Setting up the Eye Shaders 11m
- Setting up the Hair Shaders 10m
- Using the 'continue' Node to Fix Transparency Issues on the Hair 7m
- Setting up the Toenail/fingernail Shaders 5m
- Adding Paint Effect Hair Clumps 9m
- Adding Wisps of Hair 6m
- Adding a Makeup Layer 16m
- Final Adjustments/scene Maintenance 4m
- Conclusion 0m