Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up
What you'll learn
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Resolution Considerations; Using UVLayout from Headus; UV Layout in Maya; UV Snapshot; Reference Images as Texture Base; Blending Multiple Images; Warping Textures to Fit UV Layout; Color Correcting Texture Sections; Blending Seams; Blending Between Multiple Maps; Texturing NURBS Surfaces; Adding Realism to Hair with Transparency Maps; Creating Procedural Eyes; Creating Eyelashes with Transparency; Troubleshooting UV Seams; Moving Details with Photoshop Tools. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up
Table of contents
- Uv/texture Workflow Explanation 4m
- Using UVLayout from Headus - Selecting Seams and Detaching 10m
- Using UVLayout from Headus - Unfolding Geometry in UV Space 9m
- Using UVLayout from Headus - Exporting UV Layouts 3m
- Modifying the Head UVs in Maya 13m
- Modifying the Body UVs in Maya 7m
- Copying UVs to Fingernails 3m
- Taking UV Snapshots from Maya into Photoshop 6m
- Beginning Assembly of the Body Texture 12m
- Adding Side Images 12m
- Adding Back Pieces to the Torso Texture 10m
- Finishing Off the Back Texture 9m
- Putting Together the Pants 10m
- Finishing the Pants Texture 15m
- Assembling the Leg 13m
- Finishing the Leg Texture 13m
- Adding a Foot Texture 16m
- Adding the Inside of the Feet 14m
- Blending the Toes into the Feet 9m
- Assembling the Arm 10m
- Finishing the Arm 12m
- Adding Hands and Fingers 16m
- Adding a Shoulder 10m
- Creating the Fingernail Texture 8m
- Adding the Back and Blending the Seams 11m
- Starting the Face Texture 11m
- Adding the Neck 12m
- Placing New Ears 8m
- Extending the Hair Line 8m
- Shaping the Facial Features 7m
- Finishing the Features 6m
- Blending the Neck Seam 9m
- Creating Hair Maps 12m
- Building an Alpha Map for the Hair 6m
- Previewing the Textures 10m
- Building Procedural Eyes 9m
- Texturing the Eyelashes 12m
- Checking the Seams and Making Final Adjustments 11m
- Conclusion 2m