Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 or higher.
What you'll learn
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Creating Believable Likeness; Refining Edge Flow; Strategic use of Small Detail; Hair Construction using Curves; Sculpting Geometry; Muscle Definition; Matching Facial Features; Adding Key Characteristics; Localizing Detail; Detailing Hands and Feet; Adding Wrinkles to Skin; Adding Asymmetrical Details; Matching Photographic Reference; Creating Eyeball Geometry; Solving Common Geometry Concerns; Optimizing Geometry for Texturing. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 or higher.
Table of contents
- Reference Image Setup / Workflow Explanation 5m
- Refining the Chest and Neck 9m
- Softening the Clavicle and Neck 6m
- Adding Breast Detail 6m
- Defining the Breast Transition 5m
- Shaping the Elbow Joint 4m
- Refining the Hand 8m
- Adding Knuckles to the Fingers 17m
- Adding Fingernails 15m
- Finishing the Hand 15m
- Refining the Rib Cage and Abdomen 10m
- Detailing the Hip and Knee Areas 13m
- Shaping the Foot and Ankle 15m
- Adding Wrinkles to the Foot 6m
- Adding Toenails 10m
- Modifying the Shape of the Head 7m
- Building the Eyeball 11m
- Defining the Eye Socket and Lid 15m
- Finishing the Eye Area 10m
- Adding Small Details to the Eye: Caruncle and Wet Layer 15m
- Modifying Ear Placement and Size 8m
- Shaping the Nose 9m
- Refining the Mouth 16m
- Cleaning up the Head 11m
- Adding Eyebrows 11m
- Building Geometry for the Eyelashes 8m
- Creating Curves for the Hair 11m
- Adding Hair Curves 9m
- Adding and Modifying Hair Curves 10m
- Working with Hair Curves and Geometry 11m
- Sculpting the Hair 5m
- Adding Small Details to the Hair 13m
- Final Assembly: Mirroring Geometry and Naming/grouping 12m
- Adding Asymmetry to the Face 4m
- Taking a Step Back: Making Needed Adjustments 8m
- Conclusion 1m