Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Software required: Maya 8.5 or higher.
What you'll learn
Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Primitive Modeling; Blocking-in Form; Establishing Volume; Organizing Topology; Creating Edge Flow; Adding Muscle Definition; Evaluating Proportions; Modeling to Reference; Re-routing Edge Loops; Strategic Use of Edge Loops; Connecting Geometry. Software required: Maya 8.5 or higher.
Table of contents
- Setting up Reference Images 6m
- Blocking out the Torso and Neck 11m
- Blocking out the Head 7m
- Adding Topology for the Eye Socket 8m
- Adding Topology for the Nose 9m
- Attaching the Head and Neck 11m
- Smoothing out the Neck 7m
- Blocking out the Pelvis 7m
- Blocking out the Leg 6m
- Attaching the Leg and Shaping the Behind 10m
- Creating Shoulder Geometry 5m
- Blocking out the Arm 7m
- Connecting the Arm to the Shoulder 5m
- Blocking out the Hand 12m
- Blocking out a Finger 10m
- Combining the Fingers and the Hand 13m
- Finishing the Hand and Attaching It to the Arm 9m
- Blocking out the Base of the Foot 9m
- Blocking out the Toes 11m
- Finishing the Foot and Attaching It to the Ankle 8m
- Blocking out the Breast and Modifying Edge Flow 10m
- Refining Eye Topology 8m
- Refining Nose Topology 7m
- Building Mouth Topology 12m
- Building the Ear - Creating and Shaping Curves 8m
- Building the Ear - Blocking in Geometry 10m
- Building the Ear - Shaping and Combining the Pieces 9m
- Building the Ear - Filling in the Geometry 11m
- Building the Ear - Finishing up the Ear 9m
- Attaching the Ear to the Head 15m
- Adding the Trapezius and Latissimus Dorsi 11m
- Refining the Clavicle and Shoulder 6m
- Adding the Quadriceps and Knee 6m
- Adding the Calf Muscles 7m
- Adding Topology for the Abdominal Area 5m
- Building out the Inner Mouth Structure and Throat 3m
- Adding a Rough Hair Shape 8m
- Taking a Step Back - Diagnosing Problems and Making Changes 13m
- Making Final Changes to the Mesh 14m
- Conclusion 1m
- Bonus Lesson: Checking Proportions 3m