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Developing a Workflow for Rendering Fur in V-Ray

Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. Software required: Maya 2012, NUKE 7.0v6, V-Ray.

Shane Simpson - Pluralsight course - Developing a Workflow for Rendering Fur in V-Ray
by Shane Simpson

What you'll learn

Throughout these lessons, we'll learn how texture maps are driven to stylize fur, how to paint maps, and also how to optimize settings while rendering V-Ray fur. We'll start by going over basic parameters within the fur tool then continue with discussing the Vertex Paint tool, paint density maps, generate length maps, form thickness maps, produce gravity and bend maps, set up lighting and material shader, and finish with rendering and compositing our final image. By the end of the course you should have a strong understanding of a V-Ray fur workflow. Software required: Maya 2012, NUKE 7.0v6, V-Ray.

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About the author

Shane Simpson - Pluralsight course - Developing a Workflow for Rendering Fur in V-Ray
Shane Simpson

Shane began learning CGI at the School of Visual Arts in 2009 and made his way into working for the visual effects industry by 2011.

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