Developing Enemy Archetypes for Games
Welcome to this training where we'll be sharing with you a process of developing a character concept resembling a bandit and one geared towards a game environment in mind. Software required: Photoshop CC 2014.
What you'll learn
Welcome to this training where we'll be sharing with you a process of developing a character concept resembling a bandit and one geared towards a game environment in mind. We'll begin this process by sketching a few poses so that we'll have a variety to pick from when choosing a pose for our bandit concept. Following this we'll begin to sketch a few conceptual designs for our bandit based on a pose we've chosen. From here, we'll spend several lessons painting over specific portions of our sketch to establish the look and feel of the character. Along the way we'll explore how we can use pieces of imagery to help streamline this process as flesh out various elements of the character's attire. We'll conclude by painting some overall details to help unify the concept along with some final touches to round out the design such as cleaning up some edges, applying a filter technique to help the image pop and adding an adjustment layer to reinforce the lighting. After viewing this process, you'll have the creative spark to visually realize your own game character concepts. Software required: Photoshop CC 2014.
Table of contents
- Sketching Poses 8m
- Beginning to Sketch Bandit Concepts 11m
- Continuing to Sketch Bandit Concepts 9m
- Choosing a Sketch and Roughing in Base Colors 10m
- Applying Imagery and Painting the Head 13m
- Painting the Vest Area 11m
- Painting the Football Padding 10m
- Painting the Arms 10m
- Painting the Legs 10m
- Painting the Satchel 7m
- Applying Imagery and Painting the Fanny Pack 9m
- Applying Imagery and Painting the Knee Pad 9m
- Painting the Weapons and Applying Some Texture 11m
- Beginning to Paint Overall Details 12m
- Continuing to Paint Overall Details 9m
- Final Refinements to Our Concept 12m