Developing Creature Concepts for Games
In this training we'll be learning a creative process on how to create a creature concept that will function as a game enemy. Software required: Photoshop CC 2014.
What you'll learn
Welcome to this tutorial on developing a creature concept for games. In this training we'll be learning a creative process on how to create a creature concept that will function as a game enemy. We'll begin this process by discussing some conceptual parameters for our concept that will help provide a stronger sense of direction when sketching our creature designs. From here, we'll learn a process of generating contrasting designs by focusing on poses and a silhouette approach. Following this, we'll decide on a design in addition to roughing in some textures and base colors that will function as supportive elements for us to build upon as we begin to paint over the entire sketch fleshing out specific portions. Finally, we'll round out our creature concept with an overall paint-over to add details to really make it pop. After watching this training, you'll have the inspiration and motivation to bring your own creature concepts to life. Software required: Photoshop CC 2014.
Table of contents
- Conceptual Parameters and Quick Gesture Poses 8m
- Creating Rough Creature Concept Sketches 10m
- Continuing Rough Creature Concept Sketches 11m
- Choosing a Design and Beginning to Rough in Textures 9m
- Roughing in Some Base Colors 8m
- Painting the Boils 9m
- Continuing to Paint the Boils 9m
- Painting Chest Glow and Veins 9m
- Defining Skin Appearance 11m
- Adding Additional Skin and an Eyeball 7m
- Working the Creature's Pants 5m
- Painting Overall Details 8m
- Painting Final Details 8m
- Final Adjustments to Lighting and Comp Cleanup 10m