Designing a Jiggle System for Animation in Maya
In this Maya tutorial, we'll learn how to build a jiggle system for animation. Software required: Autodesk Maya 2015.
What you'll learn
In this Maya tutorial, we'll learn how to build a jiggle system for animation. This tool is designed to help animators save time when animating complex follow-through and overlapping actions. We'll start the tutorial by learning how to create the system from scratch. We'll then use MEL to create a tool that will add jiggle systems to all objects in our selection. We'll also learn how to automate the baking process and removal of the jiggle systems tied to selected target objects. By the end of this Maya training, you'll be equipped with the understanding you need to create a jiggle system of your own. Software required: Autodesk Maya 2015.
Table of contents
- Building the Jiggle Tool 8m
- Finishing the Jiggle Tool 8m
- Removing the System 3m
- Creating a UI for Our Jiggle Tool 7m
- Adding Buttons and Instructions to the Window 10m
- Automating the Jiggle System 7m
- Creating the Jiggle System's Dynamic Groups 5m
- Generating Jiggle Controls 8m
- Adding Custom Channels to Our Jiggle Control and Setting up Soft Body Dynamics 10m
- Renaming More Soft Body Nodes and Centering Our Constrained Null to the Soft Body Object 7m
- Organizing Our Soft Body Objects 7m
- Completing the Organization of Our Soft Body Nodes 5m
- Finishing the Creation Process of the Jiggle System 8m
- Automating the Baking Process 5m
- Automating the Removal of Our Jiggle System 6m