'Daydreamer' Production Pipeline Volume 7: Compositing
In this NUKE course, we'll look at how we composited all of the rendered passes from the CG shots together with a few live action shots. Software Required: NUKEX 9.0
What you'll learn
In this NUKE course, we'll look at how we composited all of the rendered passes from the CG shots together with a few live action shots. The goal of this fast-paced tutorial is to give you insight into how we solved problems on the fly and resolved those messy fix it in post types of issues. We're not going to go step-by-step through the compositing of all these assets but instead, we'll take a high level overview of the overall process to learn the key techniques and workflows that were involved to create the finished composite. Since this isn't going to be step-by-step, we'd recommend you have good knowledge of NUKE as well as the compositing process. By the end of this NUKE training, you'll have an understanding of how the compositing process was done for this project. Software Required: NUKEX 9.0.
Table of contents
- Node Tree Overview 10m
- Compositing Together Our Render Layers 9m
- Creating the Sky 9m
- Color Correcting the Planets 7m
- Color Correcting the Emissive Pass 4m
- Color Correction and Edits for the Foreground Elements 9m
- Comping the Rocket Smoke: Isolating the Indirect Emission 8m
- Comping the Rocket Smoke: Editing the Indirect Emission 7m
- Comping the Rocket Smoke: Adding the Shadows 8m
- Adding Haze with the Z-depth Pass 10m
- Adding the Haze Color Correction to the Smoke 9m
- Creating Fog and Occluding It Based on the Z-depth 9m
- Adding Motion Blur and Depth of Field Blur 12m
- Fixing a Flickering Specular Highlight 15m
- Creating Lens Flares with Opticalflares and Adding Grain 9m
- Adding Live Action to the Beginning of the Shot 10m
- Finishing the Hand and Visor Portion of the Live Action Comp 7m
- Adding a Slight Reflection of the Rocket to the Final Shot 7m