'Daydreamer' Production Pipeline Volume 4: Surfacing
In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.
What you'll learn
In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Since we won't go step-by-step, we'd recommend you have experience with MARI, Maya, and RenderMan for Maya before following along with this tutorial. The goal of this tutorial is to give you a glimpse at a production pipeline between MARI and RenderMan for Maya. To achieve that, we'll give you insight into the various challenges, techniques, and thought processes behind specific assets on this project. By the end of this MARI and RenderMan training, you'll know some of important things you'll need to remember as you create your own shots. Software required: MARI 2.6v5, Maya 2016, RenderMan for Maya 20.0.
Table of contents
- Color Management and Linear Workflow 11m
- Painting Texture Maps for the Creature 10m
- Painting Texture Maps for the Rocket 11m
- Painting Texture Maps for the Robot 11m
- Painting Texture Maps for the Environment 12m
- Setting up a Test Scene to Preview Materials 11m
- Mask Painting for RenderMan Layering Materials 7m
- Using the RenderMan Layering Materials 11m
- Making Basic Changes to Texture Maps with RenderMan Nodes 15m