'Daydreamer' Production Pipeline Volume 3: Animation
In this course, we're going to look at the animation portion for the Daydreamer short we produced. Software required: Maya 2016.
What you'll learn
In this course, we're going to look at the animation portion for the Daydreamer short we produced. The goal of this fast-paced course is to give you insight into how the planning for this project took place, some of the key things you need to consider when tackling the animations for a project of this size. We'll discuss the importance of planning. How to approach the different stages of an animation, like blocking, refining and polish. As well as some important tips that can help you when animating on your own project. We will not be going step-by-step through the animation of all three characters, but instead take a high-level overview of the overall animation process, and the key techniques and workflows that were involved to create the finished animations. Since this is not going to be step-by-step it's recommended you have a good knowledge of Maya as well as the animation process. So it may be beneficial to first check out Introduction to Animation in Maya if you're new to animation. Software required: Maya 2016.
Table of contents
- Understanding Our Role as the Animator 4m
- How to Prepare for the Animation Process 4m
- Breaking Down the Camera Animation 6m
- Examining the Blocking Pass for the Rocket Ship 8m
- Finishing the Rocket Animation 8m
- Planning for the Creature Animation 9m
- Blocking in the Creature Animation 10m
- Creating the Breakdown Pass for the Creature 7m
- Refining the Creature Animation 6m
- Polishing the Creature Animation 10m
- Planning for the Robot Animation 6m
- Animating the Initial Stomp of the Robot 5m
- Blocking in the Walk Cycle for the Robot 6m
- Examining the Final Robot Animation 4m