'Daydreamer' Production Pipeline Volume 2: Rigging
In this Maya tutorial, we'll look at how we built the rigs for the '˜Daydreamer' production pipeline series. Software required: Maya 2016.
What you'll learn
In this Maya tutorial, we'll look at how we built the rigs for the '˜Daydreamer' production pipeline series. We'll move at a fast pace through this course with the goal of giving you a peak into some of the key things you need to consider when approaching the rigs for a project of this size. We'll also look at how some of the unique rigging challenges were met. Along the way, you'll pick up some important tips to help you when working on your own character rigs. Since this isn't a step-by-step tutorial, we recommend you have a good knowledge of Maya as well as the rigging process by following along with the 'Introduction to Rigging in Maya' before watching this. By the end of this Maya training, you'll have an understanding of how all of the rigs were built for this production pipeline series. Software required: Maya 2016.
Table of contents
- Understanding the Animation Needs as a Rigger 6m
- Breaking Down the Creature Model 5m
- Creating the Foot Roll System 10m
- Examining the Upper Body Joint Setup 7m
- Skinning the Creature 9m
- Painting Weights on the Eye Lids 7m
- Painting Weights on the Jaw 5m
- Final Look at the Finished Creature Rig 5m
- Breaking Down the Robot Model 4m
- Examining the Joint Setup for the Upper Body 3m
- Setting up the Spline IK for the Robot's Arms 7m
- Final Look at the Finished Robot Rig 3m
- Breaking Down the Rocket Model 3m
- Setting up the Joints for the Rocket 4m
- Finishing the Rocket Rig 5m
- Final Look at the Finished Rocket Rig 2m