Creating Custom Facial Motion Capture in Maya
Throughout these Maya tutorials, we'll go through the process of creating custom 3D facial character animation using After Effects, Matchmover 2014, and Maya 2014. Software required: After Effects CC, Matchmover 2014, Maya 2014, Tracksperanto.
What you'll learn
Throughout these Maya tutorials, we'll go through the process of creating custom 3D facial character animation using After Effects, Matchmover 2014, and Maya 2014. We'll discuss the history of facial mocap animation, the concerns of using facial motion capture in relation to keyframe animation, planning the reference points for the face, recording the full body reference and the facial reference footage, cleaning up the facial reference footage in After Effects, tracking the reference points in Matchmover 2014, exporting the Matchmover tracking information using Tracksperanto, importing the motion capture data into Maya 2014, tying the tracking information to the facial animation controllers, and creating the full body animation to supplement our facial motion capture performance. By the end of this Maya training, you'll have a more thorough understanding of how to create custom facial motion capture animation in an effective yet inexpensive way. Software required: After Effects CC, Matchmover 2014, Maya 2014, Tracksperanto.
Table of contents
- History of Facial Motion Capture 4m
- Considerations for Facial Motion Capture Animation 4m
- Plotting Facial Targets and Recording Reference Video 5m
- Cleaning up Facial Reference in After Effects 7m
- Tracking Markers in MatchMover 7m
- Installing Tracksperanto and Exporting Tracking to Maya 10m
- Connecting Tracking Data to Facial Animation Controllers 8m
- Animating Eyes and Lids 9m
- Reviewing Our Final Polished Facial Animation 5m
- Analyzing Our Full Body Animation Video Reference 6m
- Animating the Root, Feet, and Spine of Our Full Body Animation 8m
- Animating the Neck, Head and Arms of Our Full Body Animation 10m