Creating Crowds with Populate in 3ds Max
In this set of tutorials, we will delve into Populate, a new animation tool in 3ds Max designed to simulate crowds. Software required: Autodesk 3ds Max 2014.
What you'll learn
In this set of tutorials, we will delve into Populate, a new animation tool in 3ds Max designed to simulate crowds. We'll start by learning how to design paths for our crowds to walk along, known as Flow Areas. We'll then learn how to edit these Flow Areas, which includes topics like path and crowd resizing, creating intersections for Flow Areas, as well as how to change a Flow Area's vertical direction using Ramps. We'll then learn how to create and modify Idle Areas, all to enhance the realism and visual quality of our scenes. We'll even cover how to apply our own textures, modify the geometry of, and add accessories to, characters in our Populate crowds. By the end of this tutorial, you will have the knowledge needed to confidently add crowds of people to your own scenes with Populate. Software required: Autodesk 3ds Max 2014.
Table of contents
- Designing Flow Areas 12m
- Editing Flow Areas and Creating Intersections 10m
- Adding Ramps to a Flow Area 4m
- Designing and Modifying Idle Areas 12m
- Changing the Materials and Textures of a Crowd 7m
- Customizing Crowd Skins 5m
- Attaching Accessories to the Exported Skin 6m
- Importing Our Modified Mesh into Our Populate Set 2m
- Dropping the File Size of Massive Populate Scenes 2m