Course
Skills Expanded
Creating a Cross-platform 2D Game in Stencyl
Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. Software required: Stencyl 3.2, Adobe Photoshop CS6.
What you'll learn
Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. We'll cover everything from capturing and responding to player input, to importing and configuring our own custom assets to start building great games with Stencyl. Software required: Stencyl 3.2, Adobe Photoshop CS6.
Table of contents
Introduction and Project Overview
1min
Creating a Cross-platform 2D Game in Stencyl
266mins
- Navigating the Stencyl Interface 9m
- Setting up Our Stencyl Project 11m
- Importing and Configuring Backgrounds 5m
- Building Level Geometry with Tilesets 7m
- Importing and Configuring Actors 6m
- Continuing to Import and Configure Actors 10m
- Reacting to Keyboard Input 9m
- Handling Mouse Input 11m
- Making the Gravity Gun Follow Player 12m
- Rotating the Gravity Gun 9m
- Using Custom Events to Create Better Structure 10m
- Handling Multiple States 12m
- Debugging the Gravity Gun 10m
- Creating Physics Based Gameplay 11m
- Implementing a Health System 12m
- Refining the Health System 6m
- Expanding the Level Space 12m
- Adding Moving Comets to the Game 8m
- Adding Enemy Npcs 11m
- Using Regions to Trigger Custom Events 4m
- Creating Visual Effects Using the Draw Event 12m
- Improving the Enemy Handler 9m
- Adding Sound Effects 9m
- Creating a Particle Emitter 10m
- Importing and Configuring Bitmap Fonts 5m
- Tracking Score and Drawing the Hud 10m
- Improving and Refactoring Our Code 11m
- Polishing the Prototype 8m
- Implementing Shaders for Windows Builds 8m