Creature Texturing in MARI 1.2
In this collection of lessons we will learn to use MARI to create texture maps for a complex creature. Software required: MARI 1.2 and up.
What you'll learn
In this collection of lessons we will learn to use MARI to create texture maps for a complex creature. Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application. Software required: MARI 1.2 and up.
Table of contents
- Setting up the Project 9m
- Setting up the Workspace 5m
- Blocking in a Base Texture 10m
- Painting the Upper Torso 10m
- Painting the Abdominal Area 9m
- Painting the Large Chest Piece 7m
- Painting the Chest Plates Using Images 10m
- Using Channel Masks to Add Detail 8m
- Painting the Shoulder Plates 7m
- Adding Texture to the Legs 6m
- Painting a Texture for the Upper Leg Plates 7m
- Texturing the Lower Legs and Knees 8m
- Adding Texture to the Ankle Plates and Toes 8m
- Adding Texture to the Hands 10m
- Painting the Fingers 9m
- Painting the Back Muscles 8m
- Painting the Spine Texture 8m
- Adding Texture to the Neck Piece and Arm Base 5m
- Painting the Face 9m
- Adding Finer Detail to the Face 9m
- Painting the Upper Head Shell 6m
- Painting the Side Head Shell 9m
- Creating a Texture for the Mouth Tentacles 8m
- Painting the Remaining Pieces 9m
- Adjusting Patches Using Filters 7m