Creature Texturing in MARI
When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Software required: MARI 2.5v1.
What you'll learn
When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Are they flabby skin? Maybe they are rough and plate-like. With this tutorial, we will begin by examining our mantis asset and breaking him down into texture phases by painting a mask. From here we will focus just on the soft fleshy areas, and really make them look like skin. Next we will move on to his hard surface armor pieces and create the color textures for those. By following along and creating the textures for these two areas you will learn how to use the Paint Through Tool, adjustment layers as well as various masking techniques. From here we will move on and begin to create a specular map for our creature. Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map quickly and easily with some of our painted detail. After finishing this training, not only will you have created textures for this creepy, crawly mantis asset but you will also have added some great tricks to your MARI texturing toolbox. Software required: MARI 2.5v1.
Table of contents
- Setting up the Project 10m
- Planning out Texture Phases 11m
- Using Gradients to Define Surfaces 11m
- Creating Masks for Our Textures 9m
- Choosing and Loading Images for Projection 4m
- Painting the Fleshy Base 10m
- Flesh Base Cleanup and Color Correction 12m
- Accenting the Underside of the Creature 12m
- Flesh Variation and Detailing 13m
- Painting the Hard Surface Leg Textures 13m
- Painting the Hard Surface Arm Textures 9m
- Painting the Hard Surface Body Textures 13m
- Painting the Eyes and Teeth 14m
- Painting a Specular Map for the Skin 13m
- Color Correction and Tweaks 14m
- Painting a Specular Map for the Hard Surfaces 10m
- Adding to the Normal Map 6m
- Exporting Texture Maps 5m