Creature Rigging for Games
During this course, you will be rigging a creature that has some unique challenges not often found in your typical biped rig. You'll be learning some more advanced rigging techniques that are intended to take your rigging knowledge to the next level.
What you'll learn
Have you ever been tasked with rigging something other than a human, and didn't know how to take your existing knowledge and apply it to the task? Do you want to expand your understanding of rigging so that you have the ability to tackle any type of rig? In this course, Creature Rigging for Games, you will learn how to build upon foundational knowledge to be able to tackle more unique rigging challenges. First, you will learn about the unique constraints when building a rig for games. Next, you will discover how to rig each aspect of the character, using some more advanced techniques that you can apply to future rigging challenges. Then, you will learn how to take a cloth simulation in Maya, and export it to something a game engine can use. Finally, you will explore how to finalize your rig for delivery by doing pose tests and testing your work in Unity. When you’re finished with this course, you will have the knowledge needed to create clean, professional rigs, that will work in a game engine.
Table of contents
- Mirroring the Joints and Weights 2m
- Mirroring the IK Arm Rig 4m
- Mirroring the FK Arm Rig 3m
- Setting up Rig Blending 6m
- Wrapping up the Arm Rig 6m
- Mirroring the Finger Rigs 4m
- Setting up the Hand Roll 4m
- Wrapping up the Hand Rig 6m
- Mirroring the IK Wing Rig 8m
- Mirroring the FK Wing Rig 4m
- Wrapping up the Wing Rig 6m
- Adding the Head Joint and Weighting 3m
- Building the Head Rig 5m
- Rigging the Jaw 5m
- Rigging the Left Ear 5m
- Mirroring the Ear Rig 4m
- Adding the Eye Joints and Weights 2m
- Rigging the Left Eye 6m
- Rigging the Right Eye 5m
- Weighting the Upper Eyelid 4m
- Weighting the Lower Eyelid 4m
- Setting up Blink Controls 6m
- Wrapping up the Head Rig 3m