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Creature Concept Sculpting in ZBrush

by Pat Imrie

In this ZBrush tutorial, we will learn how to sculpt a creature for use in TV, film, or print. Software required: ZBrush 4R2 and Autodesk Maya 2011.

What you'll learn

In this ZBrush tutorial, we will learn how to sculpt a creature for use in TV, film, or print. Over the course of this tutorial we will look at how to sculpt a Wolfman creature concept using ZBrush. Once our base mesh has been created in Maya, we will use industry-proven techniques to block out and then add anatomical and fine detail before creating a custom brush and alpha to easily and intuitively add dense fur detail. We will then look at some of the new BPR rendering features that are new inside of ZBrush 4R2 to render out a turntable that replicates the look of a vinyl maquette. The final sculpt could be used to get approval for a design from a director as the base for a hero character model for TV, film, games, or to be printed out and used as a vinyl statue. Software required: ZBrush 4R2 and Autodesk Maya 2011.

About the author

Pat Imrie is a Freelance 3D artist with 4 years experience in the animation industry. Over the course of his career he has worked in many areas of the industry, including TV programs, commercials, animated feature film and education. He had the great fortune to work on Sylvain Chomet’s Oscar Nominated ‘Le Illusionist’, he has also had the pleasure of teaching 3D production practice with a variety of software packages for over 2 years. Although he specializes in modeling, sculpting, and texturing... more

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