Creating a Space Flight Simulator in Unreal Engine
In this Unreal Engine tutorial we'll learn how to use physics components to create a space ship that handles realistically. Software required: Unreal Engine 4.7.5.
What you'll learn
In this Unreal Engine tutorial we'll learn how to use physics components to create a space ship that handles realistically. We'll also learn how to build a player pawn from scratch, along with utilizing Unreal motion graphics to create a responsive, and animated user interface. Finally, we'll wrap up this Unreal Engine training by learning how to create a follow, as well as an interior cockpit camera for the space ship. Software required: Unreal Engine 4.7.5.
Table of contents
- Creating Gamemode and Pawn Classes 10m
- Creating a Blueprint Interface to Communicate with Our Pawn 11m
- Creating a Flight Gate 11m
- Tracking the Gates the Pawn Flies Through 11m
- Setting up the Input Bindings 11m
- Adding a Mesh and Cameras 9m
- Scripting Camera Views 5m
- Adjusting Third Person Camera 8m
- Adding Physics Thruster Components 11m
- Scripting Our Ship's Roll Controls 10m
- Implementing Our Ship's Pitch and Yaw Controls 6m
- Scripting Our Ship's Thrust Controls 7m
- Using Dynamic Material Instances to Make the Ship's Engines Glow When Active 8m
- Creating the User Interface for the Cockpit View 7m
- Scripting the User Interface to Show the Ship's Pitch and Roll 9m
- Creating the User Interface for the Third Person Camera 5m
- Creating a User Interface Widget 9m
- Implementing the User Interface and Debugging in Blueprint 11m