Creating a Fantasy Dragon in ZBrush
In this tutorial, we will cover the creation of a dragon using reason and common sense. Software required: Photoshop CS6, ZBrush.
What you'll learn
In this tutorial, we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this, along with a number of new features in the latest release of ZBrush 4R4. We will cover QRemesher as well as retopology and the new Insert Mesh Brush feature. Software required: Photoshop CS6, ZBrush.
Table of contents
- Concept and Base Mesh Creation 12m
- Creating Form and Polygroups 12m
- Refining the Shape 13m
- Distributing Polygons 4m
- Creating Wing Membrane 8m
- Adding Eyes to the Model 15m
- Insert Mesh Brushes 13m
- Adding Claws and Spines 5m
- Eyelids and Details 8m
- Applying Wrinkles and Folds 10m
- Additional Underbelly Details 7m
- Scales and Wrinkles 17m
- More Mesh Inserts 13m
- Texturing the Wing Membranes 6m
- Creating Teeth with Curves 11m
- Painting the Dragon 12m
- Further Detail Painting 12m
- Alternative Wing Creation 6m
- Painting with Spotlight 4m
- Making the Turntable 4m
- Conclusion and Recap 0m