Controlling Your Fractures in Houdini
In this Houdini tutorial we will learn the process to follow in order to pre-fracture an object beforehand to make it fall apart in a controlled manner. Software required: Houdini 12.
What you'll learn
In this Houdini tutorial we will learn the process to follow in order to pre-fracture an object beforehand to make it fall apart in a controlled manner. To do so, we will use some Voronoi fracture in combination with a constraint network in the bullet solver of Houdini. We will break the network in a customized way in order to reach the wanted effect. We will then add some smoke and dust to complete the effect. Software required: Houdini 12.
Table of contents
- Geometry Presentation 5m
- Voronoi Fracturing 12m
- Separating Active and Passive Geometry 10m
- Adding UVs for the Inside of the Faces 5m
- Edge Attribute Generation 7m
- Creating a Depth Attribute 10m
- Rbd and Network 8m
- Creating Active and Passive Points 9m
- Breaking the Network 10m
- Refining the Breaking of the Network 9m
- Adding Collision Geometry 9m
- Generating Smoke 12m
- Creating Advection Dust 10m
- Setting Random Scale for the Dust 5m
- Edge Detection Shader 13m
- A Look at the Render Settings 6m
- Compositing Inside Houdini 7m
- Conclusion and Review 2m