Creating Concept Vehicles in Maya
Learn an artist-oriented workflow for concept development, polygon modeling, lighting, and rendering. Software required: Maya 2008 and up.
What you'll learn
Learn an artist-oriented workflow for concept development, polygon modeling, lighting, and rendering. This course provides nearly seven hours of project-based training on conceptual vehicle-modeling for use in film, games, and design. It's perfect for new and experienced artists. Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels. Software required: Maya 2008 and up.
Table of contents
- Using 3D Thumbnails to Flesh out the Design 5m
- Blocking in the Main Body of the Car 10m
- Refining the Rough Shape of the Car 12m
- Finishing the Main Shape of the Car 11m
- Refining Crease Lines 12m
- Defining the Front Grill 10m
- Sharpening the Crease Lines 14m
- Cutting Body Panels Apart 5m
- Creating Grill Insets 11m
- Creating Wing Insets 13m
- Building the Scoops 5m
- Building the Front Wings 12m
- Finishing the Wings 10m
- Detailing the Canopy 9m
- Finishing the Canopy 11m
- Shaping the Engine 8m
- Detailing the Engine 9m
- Adding External Engine Details 10m
- Finishing Engine Details 13m
- Adding Scoop and Vent Interior Detail 7m
- Building Small Front Wings 7m
- Modeling the Headlight Area 14m
- Building the Headlight Details 10m
- Finishing the Headlight Details 16m
- Building the Taillight Area 7m
- Reusing Geometry to Finish the Taillights 6m
- Detailing the Wheels 11m
- Finishing the Grill Area 11m
- Building the Interior 12m
- Finishing the Back End 15m
- Adding Finishing Touches 19m
- Applying Car Paint Materials 15m
- Setting up an HDRI Dome 4m
- Adding a Chrome Material to the Bright Work 9m
- Continuing to Add Materials 13m
- Laying out UVs 11m
- Creating the Grill Texture in Photoshop 5m
- Building the Headlight Texture 9m
- Creating the Tire Tread Bump Map 10m
- Rendering with Final Gather 6m