Creating Concept Vehicles in 3ds Max
In this series of tutorials, we'll learn how to create a concept vehicle from beginning to end.
What you'll learn
In this series of tutorials, we'll learn how to create a concept vehicle from beginning to end. We'll start out by learning how to develop silhouettes for a vehicle and then we'll develop that idea by creating a simple sketch. Once we have a solid direction, we'll jump into 3ds Max and begin creating a 3d thumbnail to help us better develop our concept. Once the 3d thumbnail is developed, we'll start modeling out the individual panels of the vehicle. We'll finish off the tutorial by creating our rendering environment and creating our materials.
Table of contents
- Creating the Silhouette 9m
- Creating a Development Sketch 8m
- Blocking in the 3D Thumbnail 10m
- Refining the 3D Thumbnail 13m
- Refining the Front of the 3D Thumbnail 11m
- Finishing the 3D Thumbnail 4m
- Creating the Front Fender Panel 7m
- Creating the Rear Fender Panel 6m
- Building the Windshield 8m
- Creating the Door 14m
- Creating the Glass of the Doors 12m
- Blocking in the Interior 7m
- Building the Front Wheels 12m
- Creating the Rear Wheel 11m
- Building the Rear Suspension 13m
- Creating the Headlights 13m
- Creating the Grill 9m
- Building the Brake System 12m
- Building the Driver Seat 11m
- Adding the Interior Padding 10m
- Creating the Dash 14m
- Detailing and Smoothing the Front Fender 10m
- Detailing and Smoothing the Rear 10m
- Smoothing Out the Door 6m
- Smoothing Out the Wheels 15m
- Creating the Rendering Environment 4m
- Creating the Car Materials 11m
- Rendering the Vehicle 11m