Rapid Concept Art Techniques in Photoshop and ZBrush
Throughout this tutorial we will look at the steps required to create fully rendered versions of concept art for presentation purposes. Software Required: Photoshop CS6, Maya 2009, ZBrush 4R4
What you'll learn
Throughout this tutorial we will look at the steps required to create fully rendered versions of concept art for presentation purposes. We will start by gathering the reference material. Along the way, we will alter a pre-built base mesh in Maya, sculpt it in ZBrush, and then paint over the ZBrush render in Photoshop. By the end of this tutorial you will have a solid understanding of the workflows that are required to quickly create highly detailed concept art pieces. Software Required: Photoshop CS6, Maya 2009, ZBrush 4R4
Table of contents
- Reference Material Analysis 3m
- Exploring Thumbnails 5m
- Building Our Character's Head in ZBrush 12m
- Painting Over Our Head Renders in Photoshop 12m
- Continuing to Paint Over the Head Renders 4m
- Creating Our Character's Base Mesh in Maya 4m
- Sculpting Our Character in ZBrush 10m
- Posing Our Character in Maya 9m
- Sculpting the Posed Character in ZBrush 7m
- Painting Over Our Posed Character Render 9m
- Continuing to Refine Our Paint Over 12m
- Adding Armor and Lighting Effects 12m
- Making a Background for Our Final Image 7m
- Creating Our Second Character Variation 4m
- Refining Our Second Character 9m
- Adding Armor to Our Second Character 10m
- Adding Lighting Effects to Our Image 5m
- Creating a Background for Our Second Character 5m
- Starting Our Third Character Variation 16m
- Adding Armor to Our Third Character Variant 2m
- Creating Lighting Effects to Our Third Character 4m
- Refining the Final Image and Adding a Background 3m
- Reviewing Our Final Three Character Designs 1m