Deep Compositing an Alien Invasion in NUKE and Arnold
In this NUKE tutorial we'll learn how to incorporate deep render layers from Arnold for Maya into NUKE 8. We'll learn how to set up deep export from Arnold as well as how to composite a complex scene by incorporating atmospherics and lens effects. Software Required: Maya 2014, Arnold for Maya 1.0.0.2, NUKE 8.0.5.
What you'll learn
In this NUKE tutorial we'll learn how to incorporate deep render layers from Arnold for Maya into NUKE 8. We'll learn how to set up deep export from Arnold as well as how to composite a complex scene by incorporating atmospherics and lens effects. By the end of this NUKE training you'll have advanced workflow and pipeline knowledge that most high-end VFX houses use in the industry today. Software Required: Maya 2014, Arnold for Maya 1.0.0.2, NUKE 8.0.5.
Table of contents
- Examining the Scene in Maya 6m
- Examining the Hypershade Materials 9m
- Setting up the Id Pass for Color Masking 3m
- Examining the Lighting Setup 7m
- Setting up the Volumetric Fog 8m
- Setting up the Initial Render Settings 6m
- Isolating the Hover Crafts in a Render Layer 11m
- Isolating Shadows of the Hover Craft to a Render Layer 9m
- Setting up the Ground Reflections and Fog Render Layer 5m
- Checking Aov Passes in Arnold 6m
- Optimizing the Render Layer Sample Settings 9m
- Examining Our Batch Render Files 6m
- Overview of the NUKE Network Script 4m
- Examining the Camera Solve and Actor Rotoscope 4m
- Setting up Color Correction Network for the Hovercrafts 7m
- Setting up the Id Pass for Isolated Masking in Color Correction 3m
- Adding Ground Shadows to Our Plate Shot 7m
- Setting up the Rain, Fog, and Ground Reflection 9m
- Creating a Fog Holdout for Our Character 4m
- Overview of Deep Compositing 8m
- Using the Deepcrop Node to Isolate Selections 7m
- Adding in a Fake Reflection of Our Actor 6m
- Adding in Flickering Lens Flares 6m
- Putting in the Finishing Touches 8m
- Preview of Composite 3m
- Making Final Changes to the Render 7m
- Final Render 3m